Martin Luther University Halle-Wittenberg

MuK-Studierende bei der Arbeit

Further settings

Login for editors

Lies van Roessel, M. A.

Lies van Roessel, M. A. © MLU Halle-Wittenberg

Lies van Roessel, M. A. © MLU Halle-Wittenberg

Lies van Roessel, M. A.
Office hours: by arrangement
Room 214
Phone: +49 345 55 236 37

Lies van Roessel is a Research Associate in the Department of Music, Media and Speech Studies at Martin Luther University Halle-Wittenberg. Her doctoral thesis is about the design processes and developer norms of free-to-play games.

Lies studied New Media and Digital Culture with a specialization in Game Studies at Utrecht University and took courses at the IT University of Copenhagen. From 2008 to 2014 Lies researched serious games and their development processes at HKU University of the Arts Utrecht. From 2014 to 2016 she conducted a study into imitation and innovation in the German games sector at the Alexander von Humboldt Institute for Internet and Society (HIIG) in Berlin. At Leibniz Institute for Media Research/Hans Bredow Institute in Hamburg (2016–2018), Lies’ research topics included algorithmic decision making, tools for digital journalism and privacy by design. In 2018 she led the project 'Medienerziehung im Dialog' ('Media education in dialogue') at the Digital Opportunities Foundation in Berlin, which explored media literacy in early childhood education.

Research and teaching

  • game production studies
  • design research
  • serious games
  • design and development processes
  • qualitative interviews

Publications

Lienau, T.; Roessel, L. van (2019): Zur Verankerung von Medienerziehung in den Bildungsplänen für Kindertageseinrichtungen   . In: MedienPädagogik. Zeitschrift für Theorie und Praxis der Medienbildung, S. 126–155.

Roessel, L. van; Katzenbach, C. (2018): Navigating the Grey Area: Game Production between Inspiration and Imitation   . In: Convergence: The International Journal of Research into New Media Technologies, S. 1–19.

Loosen, W.; Häring, M.; Kurtanovic, Z.; Merten, M.; Reimer, J.; Roessel, L. van; Maalej, W. (2017): Making Sense of User Comments. Identifying Journalists' Requirements for a Software Framework   . In: Studies in Communication and Media 6 (4), S. 333–364.

Hasebrink, U.; Schulz, W.; Dreyer, S.; Kirsch, A. K.; Loosen, W.; Puschmann, C.; Roessel, L. van; Schmidt, J. H.; Schröder, H.-D. (2017): Gutachten für den Medien- und Kommunikationsbericht der Bundesregierung 2017   .

Katzenbach, C.; Herweg, S.; Roessel, L. van (2016): Copies, Clones and Genre Building: Discourses on Imitation and Innovation in Digital Games   . In: International Journal of Communication 10, S. 838–859.

Roessel, L. van (2014): Do Apple's Policies Impede the Growth of Serious Games?    In: Internet Policy Review.

Roessel, L. van; Herweg, S. (2014): Van Pong tot Ridiculous Fishing: Over imitatie en innovatie binnen de gamesector   . In: Homo Ludens Magazine, S. 1–6.

Hrehovcsik, M.; Roessel, L. van (2013): Using Vitruvius as a Framework for Applied Game Design. In: Schouten, B.; Fedtke, S.; Bekker, T.; Schijven, M.; Gekker, A. (Hg.), Games for Health, S. 131–151. Wiesbaden: Springer.

Roessel, L. van; Renger, W.-J. (2012): Testing Physics Game Carkit: Trials and Tribulations. Proceedings of Colloque Serious Games et Outils de simulation, Valenciennes.

Roessel, L. van; Stubbé, H. (2012): Succesfactoren voor games in het onderwijs. In: COS Computers op School 30 (1), S. 40–41.

Roessel, L. van; Mastrigt-Ide, J. van (2011): Collaboration and Team Composition in Applied Game Creation Processes   . Proceedings of DiGRA 2011 Conference: Think Design Play.

Roessel. L. van (2010): Epische elementen in computerspellen   . In: Max van der Kamp Scriptieprijs 2009. Vier nominaties en een winnaar. Cultuur+Educatie 27, S. 92–110.

Up